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Which of the four Minecraft things to build — and whether your players have to install anything.
Minecraft Studio builds four different kinds of thing, and the first question is a simple one: do your players need to see something new — a new item, a new block, new textures? If they do not, you want something that runs on the server, and nobody except the server owner installs anything.
| Kind | What you get | Where it goes | Do players install anything? |
|---|---|---|---|
| **Plugin** | A compiled `.jar` for your server platform — Paper, Spigot, Bukkit, Folia, or a proxy such as Velocity or BungeeCord | The server's `/plugins` folder, then a restart | **No** |
| **Mod** | A `.jar` for Fabric or Forge | Each player's game, on the same loader and version | **Yes** — every player, same loader, same version |
| **Skript** | A `.sk` file — nothing to compile | `plugins/Skript/scripts/`, then `/sk reload` | **No** — Skript runs on the server |
| **Datapack** | A vanilla datapack: recipes, loot tables, advancements, functions and placeable builds | The world's `datapacks` folder, then `/reload` | **No** — it runs on the server |
/plugins will run one.Skript is interpreted. A script that loops over many entities every tick slows your server down, and a 4.000-line script is hard to maintain. If you would publish it, build a plugin instead.
There is no automatic conversion from one to the other: describe what the script does and generate a plugin from that same description.
Not sure? Start with a plugin — it is the mature path. The public generator pages, /minecraft-plugin-generator, /minecraft-mod-generator and /minecraft-skript-generator, give the same advice in their FAQ.
Try it now: Describe your plugin and see the plan, free and with no account. Open the plugin generator
3 of 22 in Minecraft Studio · Last checked 12 September 2026 · Previous: The Generator Pages