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Save a Minecraft item or block picture straight into a mod project, see the exact path before it is written, and undo it if it was wrong.
Saving costs no credits: the picture was paid for when it was drawn. The file that goes into your mod carries no watermark either — that is only added by the Download buttons.
assets/mymod/textures/item/ruby_sword.png. The mod id in it is read from your mod's own files; when it cannot be found there it is taken from the project name, and the window tells you to check it matches.If the mod already has a texture with that name the window stops and says so: A texture called ruby_sword.png already exists. Nothing is overwritten by surprise. Where it can, it shows the picture that is there now beside the new one.
Two ways on: Replace it, which swaps the file and can be undone, or Save as ruby_sword_2.png, which keeps both.
A message confirms it — ruby_sword.png added to My Mod — with the next step as a button:
Undo takes the new file back out, or puts back the one you replaced. If the save does not go through, the window says The texture was not added. with the reason, and nothing is saved. The download button only appears when saving textures is not switched on yet: then the window says so and offers to download the prepared picture so you can put it in the folder yourself.
A texture is only a picture in the right folder. Minecraft shows it when the mod has an item or block that points at it — the code that registers it, and the model file. Without those you see nothing new, or the purple-and-black missing-texture checkerboard.
Ask the AI to use it is the shortcut. It types a ready message into the chat box — "Use textures/item/ruby_sword.png for a Ruby Sword item in my mod." — and sends nothing. Press send yourself when you are ready: that is an ordinary AI run and costs credits. Then build the mod again, so the new jar carries the file.
12 of 12 in Image Creator · Last checked 15 September 2026 · Previous: Saved Styles